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Haven buildings.

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Drakkosha;180400
On the second level, it's generally a good idea to build strong and sturdy golems, but I prefer more mobile mages who can actually attack before they get taken down. Golems do protect themselves from blessings, otherwise, you could just teleport them and that's it.
On the third level, it seems like genies are the obvious choice. But in Equilibrium, nagas are slowly becoming more dominant. You can teleport them into the enemy's ranks, and it will be very fun. Although, I still build genies more often.
On the fourth level, I'd rather take titans. They impress me more than golems.
In the end, you get a fairly mobile army, but you shouldn't let the enemy get too close to them.

Golems have resistance to magic, not immunity or partial immunity, so all buffs work perfectly on them, except for those that only affect living creatures. And, of course, teleport will also work.
Regarding mages, in my opinion, in the final battle, they are not the unit you should be trying to protect (if they even exist). As soon as their turn comes, feel free to poison the hero or, if they have high resistance, some other important unit. And then, if no one wants to target the mages, you can start shooting and continue poisoning, and sometimes it's useful to raise skeletons.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!