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#22
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HumanSt;178758
to Major Vikhr
That's exactly what I'm saying: the more damage the Paoka take, the fewer losses there will be, because you can resurrect some of them, even if not all! This is the only chance the Orcs have to reduce their losses, so there's no choice.
But here, there's no choice to be made. It's not reasonable to put the Paoka in harm's way when fighting neutrals. I've already written about how many of them can be resurrected. And the AI, when it knows it has little chance of winning, attacks weak units that can deal a lot of damage, and very often chooses Centaurs, or Executioners (although, rarely), or Orcish Warriors (specifically them). Sometimes Goblins might get targeted, as the attack goes unanswered against them.
HumanSt;178758

They have decent initiative, and if necessary, you can speed them up with a Warlord or hero - you'll still be at an advantage. Well, magic is just a curse for Orcs, what can you do...
I'm not saying they have low initiative. I'm just saying it's not the highest, not even close to the highest. And that can play a crucial role. Speeding them up with a hero is not an option, as it deals too much damage. Where the Warlords came from is unknown; we were talking about the case when only Paoka are left. Otherwise, I wouldn't emphasize them so much. It's much more beneficial to speed up Cyclops, Centaurs, and Executioners, but in this situation, the latter are ruled out.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal