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Volland (blue, Barbarian, Kreg Hack) def. Mizrael (red, Tower, Ain, Grinnd, Thorgrim), 1-3-4
Confirmed, all restarts were completed – we played with whatever we had available. The resource spawn was decent, with 4 Goblin lairs and 1 Mage guild. I took Thorgrim as my hero and Grinnd as a backup. All my lairs were captured in the first week, along with the Naga and Stronghold. In the second week, I grabbed two secondary resources, but there was nothing particularly good on the three resource spawns. I only managed to capture a Crypt from my own starting area. I suddenly decided to attack the blue player's resource spawn after 80 days, and luckily, Grinnd was already an Earth Magic expert. I only lost one Naga, but the capital turned out to be too far away; even with increased movement speed, I couldn't reach it in one day. Kreg has 1-1 magic stats, but he has a lot of birds, so I didn't bother attacking his castle and instead turned back home :D It's just more convenient to have 240 units and a Slow expert in an open field. But no, Kreg got increased movement speed in his first guild, and he also got Expert Air Magic and Tactics O.o Complete disaster – he only has 10 mana, but it's enough for mass haste, and that's it. In the end, I snatched two resource convoys from right under his nose, and that's how we finished. Thanks for the game.