Demon Faction:
1. Imps are more fun; they steal mana every turn.
2. Elder Demons are good at jumping and dealing damage; they are better than an explosion, but their defense is lacking. I haven't decided yet, but for now, I'm taking Imps.
3. Hellhounds are:smile54: !!! With Dragon's Breath and a 3-headed attack, they are very powerful!
4. At first, I thought Succubi were cool, but then I swapped Temptation back for the Chain.
5. I don't see much difference between the horses.
6. I think it's better to take Cave Crawlers when the Hero is a good mage.
7. I don't see much difference between the Aces either.
5. The new horses are better. They finish off small creatures well. They are like healers:):)
7. Archdevils are useless. I take the old ones.
Regarding Mages, here are my perspectives:
1. I haven't decided about Gremlins.
2. The new ones are useless; they are vulnerable to magic.
3. The new Golems are undoubtedly better.
4. But I think the new ones are better. Everyone around them is protected from magic.
5. I haven't decided about Djinns.
6. Nor about Rakshasas.
7. I agree about Thunderbirds. Cloud is much better than Lightning.
5. I still haven't decided about Djinns...
6. The new Rakshasas are good, but if I'm going to attack someone with few units, I take the old ones.
7. Well, I don't know... I take them depending on the situation; their stats are almost identical.
Now about Orcs.
1. I take Trappers first, and after each major "journey," I change them.
2. Combat Centaurs are more protected, and maneuverability loses its advantage against large enemy armies.
3. I like Warmongers more for their appearance, but the Fighters are:smile12:
4. It depends. Sky has a chain of lightning, but Earth is good in melee.
5. I also change them like Goblins.
6. Again, I change them. But more often Dark Wyverns.
7. When sieging a castle, I take the free ones; in other cases, I take Bloodeyes.
6. More and more often, I take the dark ones...
I liked the following in Dwarves:
1. I like the new ones more; they have higher characteristics.
2. But I think Harpooners are better! It's cool to use the harpoon to pull enemies into a wall of fire, a wall of swords... For runes when sieging a castle.:)
3. The new ones are better than the old ones. With the Bear Roar.
4. I prefer Arkat Warriors because of their Battle Fury and a little bit because of their Giant Killer.
5. Here, it depends on what you like: Fireball or Wall of Fire. It depends.
6. Electricity was passed on to Erls, and the Jarls have fire, but I think the first is better.
7. When defending, the old ones are better. When attacking, the new ones. Which is obvious.
Perspectives of the Order Faction. It's good that they added new abilities in red.
1. I don't care: Militia/Landlords. I create them only to get money.
2. Archers are definitely better. They have a higher attack and shoot without a penalty.
3. Zealots are definitely better. They are crushers.
4. If you need someone with good initiative, my choice is Royal. Almost always, in other cases, it's Combat.
5. Adepts have better parameters.
6. Knights of Isabnl are more beautiful, but the old ones, I think, are better.
7. Seraphs are cool with their Divine Vengeance. I love this spell! They mow down level 7 units well!:smile12:
Sylvan Faction:
1. Nymphs, because they heal themselves well (although Ents are practically useless).
2. Probably Wind Archers. Because of their agility.
3. If there are artifacts that allow the hero to shoot without a penalty, I take the old ones. Otherwise, I take the new ones; one shot from them is like two from the old ones, even more powerful, in my opinion.
4. Here, I more often take the old ones. Lightning is expensive.
5. I haven't decided. Depending on the situation.
6. Trading defense for attack is cool. I take Imps.
7. The old, good Crystal Dragons are still good.
6. Now I more often take the old ones. Ents have always been tough, so let them remain that way.
Hmm... They definitely did a bad job with the Dungeon, removing all the archers from the army:smile48: :smile48: :smile48: . Perspectives on Dark Elves:
1. I take Assassins, of course. But for scouts, I take Imps: if the enemy's main hero attacks them, the Imp becomes invisible, and meanwhile, the hero will shoot with fireballs and other spells. Just one Imp is enough:D !
2. Megeras are more durable; I take them.
3. I take Guardians for their 2x attack.
4. The new ones definitely have a good ability - random attack:D :) :D . I take them.
5. Acid Blood is cool. Imps.
6. Naturally, the old ones. It's simply inappropriate to refuse such powerful archers.
7. The red ones with their special attack are cooler.
Necropolis:
1. Well, I don't know... I think archers are better. Well, if there are 100 or more Liches, then you can take Warriors.
2. I can't decide about Zombies. Sometimes it seems that Chumblers are cooler, and sometimes - Rotters.
3. I take the new ones, although I'm not very sure.
4. Imps with Stun are cooler. Why do you need a retaliatory attack if you can just stun?;)
5. If there are more than a hundred, Imps are definitely cooler. Raising so many undead is:smile20: !
6. I take Banshees. They are always surrounded by a lot of enemies, and then they scream!
7. I don't even know. It depends.
3. The new ones are better.
5. And if there are fewer than a hundred, they are also good.
7. I take the old ones - only because they have 10 more hit points.