Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I always prefer combat knights because, in my opinion, the absence of a penalty in melee combat is much better than maneuverability.
I have never had any problems with dwarves and bone warriors when leveling up. It is quite possible to defeat a horde of such units with minimal losses (or even without any) using combat knights and trappers.
Regarding the horde's war cry, I meant that it is equivalent to a combined war cry + damage, so if it drops, you need to get the maximum benefit from it.
Terrifying roar and war cry are, of course, more attractive than the chieftain's command and the horde's war cry, but they don't always drop :(
Regarding the chaos and darkness artifacts, that's true, plus you definitely need to level up the perk for pushing the hero back in ATB. The summoning artifact also has a cool perk called "return to the void" (triple damage to summoned creatures).