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#118
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Firstly, freebies are never a bad thing; why argue against it?
Secondly, a couple of goblins (split into stacks of one and used to protect the main units) won't make much of a difference, especially against fast-moving enemies (particularly large ones). I won't even mention slow-moving neutral creatures – they don't even make it.
Regarding shamans... stealing magic is just one of their three (or so) effects.
I already wrote about orcs; I carry them with me, but they don't offer much in the early game because the main units do most of the work. However, if you level up Soldier's Luck and the Berserk skill triggers often, then you don't even need goblins for protection. You really feel the benefit of warmongers when you face armored enemies; that's when the main units start to struggle.
What's wrong with the main units for you? Sure, they're not elves, but I find them quite sufficient. They're tougher and have more initiative than the archers from Haven, they don't have a penalty in melee combat (for the combat units), and the first Blood Fury skill (which is achieved fairly quickly) gives them +6 attack.
I haven't leveled up the silence skill in a long time, but if, for example, the opponent's magic is obvious and you get the silence skill, why not take it?
By the way, I personally don't really like the War Cry skill either, but you have to use it somehow, right? Damage + a few points of fury is still better than just a few points of fury (from a combined War Cry).

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