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Randomness is bad for weak players. But for average and strong players, randomness is perfect because all the exploits have been figured out long ago, and you basically develop according to a template, with occasional variety introduced by poorly placed neutral creatures, and that's it. And Moza's templates are excellent; I've played on them myself. There's something for everyone – both large and small maps, with and without underground areas. And as for the map itself... well, what can I say? In my opinion, a good player should be able to play 3 races at a super level, 3-4 races at an average level, and then quickly eliminate the rest as his first choice.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!