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Well, the very presence of experience and the skills acquired for it – isn’t that an RPG element? Of course, in terms of developing this system, Messiah is infinitely far from games like Fallout or D&D, but as an action/RPG, it’s more than adequate.
And the universally beloved Oblivion, which I strongly dislike, is also very difficult to call an RPG in that case. After all, even there, you have to swing a sword using a crosshair.
I really enjoyed Messiah; its essence isn’t in the abundance of puzzles, characteristics, and other things, but in the process itself. If in Heroes, we observe that an ogre with the number ten always hits gnomes with the number fifteen with a club in the same way, and they fall to the ground next to two more corpses, then Messiah offers the player greater variability in combat styles and ways to kill opponents. This wasn’t seen before. Yes, there were isolated cases somewhere, but here it’s improved by an order of magnitude. I got a lot of pleasure from playing through various situations in different ways, many of which can be resolved without a single sword swing. The game is simply excellent, and to “hate” it based on the brand in the title is simply foolish.