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"Favorite Faction Battles" is over, and to keep things interesting, it's time to think about a new tournament on custom maps. To make it more engaging for you, we will try to incorporate your suggestions as much as possible, which is why we are launching this poll:
1. Fixed factions or random factions on good map templates? Or maybe both?
2. Should there be a faction banning phase?
If so, which banning method would you prefer:
No. 1: Before the game, the factions are determined. For each of the two players, a list of all available starting factions on the map is written. In total, there are 2 * 8 = 16 positions. After that, the players take turns crossing them out until each list has only one uncrossed faction left – these will be the factions they play. At the same time, you can cross out both "bad" factions from your list and "good" factions from your opponent's list. The order of crossing out is as follows: 1-2-2-...-2-1 (that is, the first player crosses out one position, then the second – two, the first – two, ..., the second – one).
No. 2: banning based on a duel principle (gives more freedom of choice). Initially, the organizer determines the number of factions that you must ban from each other, and from the remaining ones, you choose which faction to play.
No. 3: banning from a single list of factions: you and your opponent take turns crossing out one faction until 3 remain, from which the red player chooses first, and the blue player chooses from the remaining two.
No. 4: the rules are designed so that the winner plays 8 games throughout the tournament (equal to the number of factions), with the condition that you can only play with one faction once during the entire game.
In principle, all banning methods have been tested; all that remains is for you to choose one of the options. Ultimately, the organizers will rely on the opinion of the majority.