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Матч HeroesWorld - HeroesPortal

#17
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We just need to sort things out within our own group. If three people for versions two and four (apparently) is too many, then for the third and fifth versions it's simply a mockery of common sense. Here we conducted a survey among online players – what they think should be the ideal team of five forum members. Sixteen of the most active players responded, and here are the results. /topic/at/177118/ Notice how many excellent fighters won't make it into the team, won't play, won't defend the honor of our forum! If the team consists of 5 or, God forbid, 3 players. Such legendary players of our forum as vbn or Alex R will not be included in the lineup. Of course, you can recruit based on their "legendary" status, but then other excellent players who consider World their home will not get into the team. Why do we need this if even I, who visit the Portal relatively rarely, can name a dozen desperate Heroes of Might and Magic 3 players there, and there are probably more of them. It’s hard for me to say about the top five; I know the guys, but I don't really understand the real strength of the players. Of course, disproportion is unacceptable if half of the total number of players consist of those playing version three. But it could be done like this – separate calculations for each version. For example, our versions two and three players win, they lose in Heroes of Might and Magic 4 and Heroes of Might and Magic 5 – which means the final score by versions: 2-2 - peace, friendship, chewing gum, a draw. If we win three out of four versions, that's our victory. If they win three versions, then vice versa. I would suggest an option. Heroes of Might and Magic 2 - 3 people. Heroes of Might and Magic 3 - 7 people. Heroes of Might and Magic 4 - (?), actually, it's also difficult to recruit enough players for version four; hardly more than three. Heroes of Might and Magic 5 - 5 or 7 people should gather; this version is very popular. Each of the four groups, led by a captain, independently agrees with their neighbors on the rules and composition – and plays. And then either brings home one common victory, or ... ends up defeated. It all depends on how it turns out. And there will be no point in arguing. We’ll just play.