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Reverse Engeneering HoMM 3

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Ben80;176892
Of course. In the sense you're talking about, the tree is broken; in a mathematical sense, the number itself changes.
I described a version that I understand and that practically anyone will understand.
Ben80;176892
I meant the entire algorithm, down to the smallest detail.
Not everyone will want to delve into such depths. IMHO, somehow, at the start, a tree=constant is generated, which corresponds to one specific hero, and I don't even want to think about how this is implemented from a programming point of view :D
Ben80;176892
If you store the entire tree, it will take up a lot of space, believe me.
I believe it. There are approximately 150 heroes, and each has its own tree, and the tree itself has a maximum of about 2 to the power of 24 variations....