Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Tests (not conducted by me) revealed that no tree is stored in memory, which is quite natural. I am almost certain that only the seed (initial value) for the random number generator is generated and memorized at the start of the game. And based on it, during level-ups, the suggested skills are generated in accordance with the probabilities specified in the text file (plus some nuances, such as the mandatory Wisdom skill). Reconstructing the algorithm based on the results is, in my opinion, impossible; it would be better to try disassembling the relevant part of the executable file.