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Pit - for the sake of LM (red, Rampart, Kairie) defeats Foman (blue, Dungeon, Shakti), 2sm4d(3), 124.
At the start, I see Utopia and Conservatory in front of the Castle. I immediately head towards the second town - there's an Archer Tower. On turn 113, the town is mine. The territories are vast and quite rich; on turn 117, I built levels 1-6 with a Stronghold. I could have built a Castle, but I saved the money (although I had 15,000). Then, Kairie appears with a Pegasus near the entrance to the Dungeon - most likely, Shakti was there - the main guard was standing nearby at another entrance. Chains of buildings were constructed; I planned to bring improved archers - 37 of them - and an army from the capital. However, the archers didn't make it, which helped save the Castle from Shakti on turn 123.
On turn 121, Kairie goes down into the Dungeon, sees Shakti, carefully avoids him to prevent a red rush, but heads in the wrong direction - towards the Manticore lair, not the capital. Shakti comes out of the Dungeon, presumably planning to capture my capital.
On turn 123, I storm the opponent's Stronghold. There aren't many troops there, and I win. On turn 124, Shakti returns to his town and cannot take it - he surrenders.
Thank you for the game.