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The 3rd stage of the annual John Van Caneghem Tournament (2008).

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#101
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Hey, everyone! )) We went down the wrong path... The map is objectively complex, and its successful completion depends not only on playing skills but also on knowledge/understanding of the "quirks," luck, and other inevitable random factors... The appearance of a quest is one of the most interesting gameplay elements on the map, but let's be honest with ourselves – its solution shouldn't significantly affect the outcome of the Walkthrough... That's what happened in our case, which is why there was such a large number of no-shows... However, a tournament map should be closer to a standard one and have several alternative ways to complete it. Then, the leader's result will be objectively significant... But here, whoever figured it out wins, and whoever didn't – loses... This is the only drawback of tournament battles, but it is very significant in the end... And the map itself is excellent and beyond criticism. Anyone who has been involved in Mapmaking understands how difficult it is to balance a map, let alone "program" the AI's behavior... We're talking about the fact that it wasn't quite suitable for a tournament... But that's really the case... P.s. Who is responsible for the results table in the first post? It needs to be either deleted (preferably) or formatted properly...
Сначала было слово...
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