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I warned about potential problems with the "Race for the Leader" even before the first stage, but unfortunately, these problems could not be avoided.
The first and most important problem with the "Race for the Leader," as well as with all other Tournaments, is the oversaturation of Tournaments. The Tournaments overlap not only within the 3rd part but also intersect with other Tournaments in other parts.
I only play the third part, and even for me, it's difficult to participate in all the Tournaments. I can imagine how incredibly difficult it is for "polyglots" to participate in the 4th part as well, plus post on the forum, describe their Walkthroughs, create maps, and so on...
To solve the first problem, I suggest that Kyle and his assistants create a clear Tournament schedule, at least for this year. I don't know how many Tournaments there will be for each part of the game. In my opinion, let there be fewer, but they should be well-prepared and not overlap.
The fewer Tournaments, the more prestigious it is to win them, and the more people will want to participate in a given Tournament. For example, the Olympic Games are held once every 4 years, and every self-respecting athlete tries to qualify for them and win a medal.
I propose the following schedule:
There are 6 Tournaments in a year.
4 seasonal ones (spring, summer, autumn, and winter). The tasks for the Tournaments should be different.
1 Race for the Leader and 1 Best.
I would also like to play with other resources and organize something like an Olympiad. Hold a joint Tournament once every 2 years.
The second problem. The Race consists of 7 scenarios. To win a scenario, you need to play well in all the mini-Tournaments that make it up.
This task is quite difficult. The difficulty is doubled when you miss a stage (for one reason or another) or play poorly in several stages. Because of these problems, people stop playing. After all, everyone wants to be at the top of the leaderboard, but when you know that you are doomed, the desire to play disappears.
I have suggested before to play the scenario as a whole. But someone said that it is impossible to play that way.
Imagine this: K0Lb@zzeR immediately posts all 4 starting saves for the first scenario. After four months, players send in 4 final saves. K0Lb@zzeR creates 4 leaderboards and determines the leader based on the total points scored. We seem to have learned how to count.
And the fact that the starting save is based on the previous winner's save is not such a big problem. In my opinion, if someone else had won stages 1-2, the 1-3 save would not have changed much.
It would be good to introduce this "package saves" system starting with the 3rd scenario.
Although it can be done with the 2nd scenario as well. Post 2 more starting saves (2-3 and 2-4).
And in about 3-4 months, players should send in 3 final saves (2-2, 2-3, 2-4). After that, the leader of the 2nd scenario will be determined.
The package saves system will keep the intrigue until the end of the scenario.
Those who sent in the 2-2 finals should have the right to a rematch.
Sincerely, Perpolken.
The first and most important problem with the "Race for the Leader," as well as with all other Tournaments, is the oversaturation of Tournaments. The Tournaments overlap not only within the 3rd part but also intersect with other Tournaments in other parts.
I only play the third part, and even for me, it's difficult to participate in all the Tournaments. I can imagine how incredibly difficult it is for "polyglots" to participate in the 4th part as well, plus post on the forum, describe their Walkthroughs, create maps, and so on...
To solve the first problem, I suggest that Kyle and his assistants create a clear Tournament schedule, at least for this year. I don't know how many Tournaments there will be for each part of the game. In my opinion, let there be fewer, but they should be well-prepared and not overlap.
The fewer Tournaments, the more prestigious it is to win them, and the more people will want to participate in a given Tournament. For example, the Olympic Games are held once every 4 years, and every self-respecting athlete tries to qualify for them and win a medal.
I propose the following schedule:
There are 6 Tournaments in a year.
4 seasonal ones (spring, summer, autumn, and winter). The tasks for the Tournaments should be different.
1 Race for the Leader and 1 Best.
I would also like to play with other resources and organize something like an Olympiad. Hold a joint Tournament once every 2 years.
The second problem. The Race consists of 7 scenarios. To win a scenario, you need to play well in all the mini-Tournaments that make it up.
This task is quite difficult. The difficulty is doubled when you miss a stage (for one reason or another) or play poorly in several stages. Because of these problems, people stop playing. After all, everyone wants to be at the top of the leaderboard, but when you know that you are doomed, the desire to play disappears.
I have suggested before to play the scenario as a whole. But someone said that it is impossible to play that way.
Imagine this: K0Lb@zzeR immediately posts all 4 starting saves for the first scenario. After four months, players send in 4 final saves. K0Lb@zzeR creates 4 leaderboards and determines the leader based on the total points scored. We seem to have learned how to count.
And the fact that the starting save is based on the previous winner's save is not such a big problem. In my opinion, if someone else had won stages 1-2, the 1-3 save would not have changed much.
It would be good to introduce this "package saves" system starting with the 3rd scenario.
Although it can be done with the 2nd scenario as well. Post 2 more starting saves (2-3 and 2-4).
And in about 3-4 months, players should send in 3 final saves (2-2, 2-3, 2-4). After that, the leader of the 2nd scenario will be determined.
The package saves system will keep the intrigue until the end of the scenario.
Those who sent in the 2-2 finals should have the right to a rematch.
Sincerely, Perpolken.
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)