I'll start with a question for the organizer. It seems this tournament is designed for beginners, but why make the maps so complicated?
1. Unrealistic packs of monsters that are difficult to defeat (150 Spectral Dragons, 110 Trolls, for example, 60 Black Knights...). A beginner opens the map for the next stage and sees this. They see hordes of monsters and wonder how to defeat them... After much deliberation, they close the map and give up on the tournament!
2. The legions of zombies have already been criticized, so a new gimmick has been introduced: external taverns!!! This is terrible! When you reach a tavern, you spend an hour (at best) searching for the right heroes, and then you realize that you could have played better before that... and you have to start all over again... it's not the most enjoyable experience.
3. There are no breaks between stages. Playing such complex maps without a break is not the most fun.
4. There are no prizes or incentives.
In light of this, I suggest the following:
1. Maps can be made more challenging not only by increasing the number of monsters, but also in other ways. For example, focus on logistics! This will allow strong players to complete the map in an evening, while weaker players will have a chance to compete with stronger players! I consider stages 1-1 and 1-3 to be exemplary.
2. Pause the tournament during the summer due to a decline in activity. Perhaps the introduction of grails will change the situation...
3. The organizer should try playing at least one stage over the summer (for example, stage 1-2 or 2-1) to understand the players and test all subsequent stages before releasing them!
4. Continue, or rather, finish the second stage in September, play the third stage as Jela, and by the new year, reward the winners and... THAT'S IT! Enough with the "Dom-2" (a reality TV show)!!!!! :D
Thank you for your attention! Sincerely, Galina Sergeevna! :D