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invisible;174795
Games within the tournament: "You scratch my back, I'll scratch yours"

First game
vbn (red, Conflux, random, Grindan, Grindan) def invisible (blue, Conflux, random, Lacus, Luna) 124 2sm4d(3), 6 min/turn
Thanks for the game!
1-0

Second game
invisible (red, Conflux, random, Ignissa, Gurnisson) def vbn (blue, Conflux, random, Luna, Crag Hack) 134 2sm4d(3), 6 min/turn
Thanks for the game!
1-1
During both games I didn't take a single restart.
And if the first time it was the right decision,
then in the second game I made a mistake by not taking a restart.
I believe that's exactly the issue, since I assessed the map quite soberly and saw that there would be a gold shortage.
Here is the information available by the end of day 3 after opening the lookout tower on day 1:
1) the road led to a secondary castle past 20-49 Evil Eyes or to ГО;
2) no exit to the dungeon is observed;
3) there were 2 exits through guards to swampy terrain;
4) native respawn - smaller than average size.
5) gold is insufficiently scattered, only 2 Dwarf Cottages and 2 Medusa Cottages - no crypts, no Naga Banks, no mills;
6) air elementals not built;
7) I fell for 2 conservatories (1 of them minimal, I didn't take the 2nd for 3 or 4 angels), for the Infernal Sword guarded by a horde of Fire Elementals (along with the Medusa Cottage), for a pack of Naga Queens guarding a box (5000 Exp.) and a +5 Attack artifact, for the Arena and for a Witch Hut where almost all heroes learned Logistics; for Crag.

In short, based on all this I decided not to take a restart and take a risk, maybe the box would give something very tasty.
Although I clearly saw that there wouldn't be enough money.
And so, on day 6 it became clear that there really wouldn't be any birds, because the entire respawn is open, all gold collected.

Why I placed such emphasis on discussing restart/no restart:
because I believe that I assessed my situation quite competently and correctly. I was pleased with myself for that, even though I acted against common sense.

Thanks for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...

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