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#692
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Loi(red,Valeska,Fure)def Дубровин Павел(blue,ramp,Ivor) 2sm4d(3) 216
Good development, external dwellings of archers, pikemen, and monks. Secondary town Conflux, with a Dragon Utopia there. Everything was bought immediately and sent into battle. In the middle of week 3, I made a mistake — for some reason I decided that the opponent would arrive around 142, not earlier. Based on that, I planned my game. Pasha arrived at the end of week 3 — I had to urgently move troops to the Dragon Utopia, picking up three Naga on the way and two Griffin Conservatories. I give up the capital, take the Dragon Utopia — it gave wings, Titan's Plate, Sentinel's Shield. Left without towns, I try to maneuver — to take my own castle along with its reinforcements. The opponent prevents this, spotting me carelessly sticking out of a portal. But — luck favors the fool, Plague on 121. With a light heart, I take my secondary town. Pasha goes into the treasure zone, having taken the Dragon Utopia and apparently more than one — his stats got higher. To avoid dragging things out, we agreed that I would stay put in my territory, and he would fly in and cast FB. The FB itself was under Sphere of Inhibition, very stubborn. It took a long time to keep his strike stack of 40+ Wyverns away from the Fanatics and Angels. I managed to win, left with 1 Angel and 2 Fanatics.
Thanks for, as always, an interesting and dynamic game!

invisible(red,Fortress,Tazar,Gerwulf)def Loi(blue,Castle,Valeska,Valeska)147 2sm4d(3)

I confirm. Everything happened as described. In the middle of week 3, I made a mistake in guessing the direction of the opponent's escape and lost tempo — by three turns. After breaking through the GO, another strategic mistake, kindly pointed out by the opponent. I clearly suffer from (among many other things :)) — poor execution when I have a development advantage. During the assault on 137, Sergey clearly demonstrated the defensive power of Fortress, I realized that. After the retreat, the initiative passed to the opponent, but there was a counterplay — if only Mama hadn't gotten lost in the depths of the tavern.
A well-deserved victory for Invisible, who showed great skill in climbing out of the "quagmire". Thanks for the game!

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