In the first week, I took the Spearman's Hut and the Stable in the Citadel. I wanted to take the Stable in the first week, but 40 Gold Mines showed me what's what. I lost my entire weekly population there, including 2 Champions, and only killed 21 Wood creatures.
In the second week, I took the second-tier building of the Citadel. My opponent visited, but didn't attack me in the Castle; he turned around and left.
In the third week, I took 3 Medusa Dungeons, and the Stable.
In the fourth week, I took another Medusa Dungeon, the Gnomish Mine, a Consultant for 3 Angels and 1 Angel, the second-tier building of the Conflux, and built Angels. The Plague arrived (I only lost Monks). I bought the Boots of Swiftness and the Shield +3 from the Black Market.
In the fifth week, I collected Hive, Pandoras, and Artifacts (+2 to Speed, Sword +2 Attack/Defense).
In the sixth week, I took the Utopia-Tier 3 (Sword +5 to all, Necklace +3 to all, Shield +10 Defense, Shackles of War), I break into the Main Castle, and upgrade my Archons. In 2.2.3, Kirr appears on my territory; the stats are almost equal, but I have a larger army (7 Archons, 40+ Vivs, 20+ Champions, 20+ Knights, 40+ Core Griffons, 80+ Heavy Crossbowmen, 20 Snipers).
In 2.2.4, I attack, use mass slow, and send my Archons and Champions forward. When it's Kirr's turn, Armageddon begins. I'm left with 20+ Vivs, 2 Archons, and a few Champions. Kirr has about 9 Snipers left, with which she tried to retreat, but the Shackles of War prevented her from escaping, and Kirr bravely fell on the battlefield.
Thanks to Yegor for the game!
