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Light for the Necromancer.

#40
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Add a fourth magic skill here, and you'll have something close to 2 Command Abilities: spell mastery and scream of horror :) Maybe you should reconsider the option of boosting magic power? And Command Abilities for Necropolis aren't the best... I wouldn't say that it's always worth striving for them. And against Stronghold, darkness is definitely a better choice.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal