Skip to content

Invisibility for the Town Hall.

#2
Auto-translated
On the one hand, if you nerf invisibility, it will be neither fish nor fowl: the best players and/or those who prefer a more strategic approach won't have time to reach the other end of the map (to, for example, eliminate enemy archers). On the other hand, it results in a rather significant strengthening of the Dungeon faction as a whole, compared to versions 1.6 and 2.1. I'm not even sure if it should be nerfed, although, in my opinion, invisibility is an over-the-top ability.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal