Ar, I think it will work well on Whirlwinds too))) well, there won't be a triple strike, but what will the teleport be like:rolleyes:
Added 5 minutes ago
And monks shoot, sometimes it's easier to develop them:rolleyes:
Besides, with the amount of armor they put on heroes, it will be very difficult to kill him with one hit.
Sleds are good, of course, but the enemy doesn't just sit around.
And with a favorable terrain, the Crusaders can get stuck somewhere:)
in my opinion, the Crusader is also a good unit for teleporting, but such a spell may not even appear...
And if there are 10 Crusaders, then most likely they have nothing to do in the final battle. Just to take revenge.
If the enemy has retreated to summon creatures, then sleds are harmful against him. While you are in the sled, he will increase his troops several times. And he will fill the battlefield with "his" creatures so that you cannot break through to him.
In all other cases, mass dispel from under the sled will solve all his magical endeavors. :smile16:
If there is no mass dispel, no mass spell removal, no mass spell stealing... Well, you need to be more careful :)
And you also need to know how to use sleds.

