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The most difficult alternative

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#52
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Strength:
Nomad - decent HP for a level 2 unit, and the first strike often decides the outcome.
Cyclops - definitely a good choice. They are excellent ranged attackers, and they have a large number of them.
Birds - weaker than other creatures, but there are more of them, and the lightning strike often helps. The main advantage is their speed. While other creatures are still moving, they can already attack and defeat the enemy (and it's not always the other way around).
Nature:
Elves - a good ranged attacker, and the tigers are also decent. But the elves are the best ranged attackers.
Griffins - speed, initiative, flight, retaliatory strike, and overall strength. You need a Stronghold for them, but it's worth it. They are much better than horned creatures.
Phoenixes - usually, these are the best units. They are powerful. Although the magic unit is also good, the phoenix has resurrection (although some imps can mess up all the spells!), fire breath, and immunity to fire. But their appearance is not very appealing: grilled chicks :(
Chaos:
Medusas - a ranged attacker, and their deadly gaze is a great ability! Especially with cat-like reflexes and a composite bow. Minotaurs are also decent, but they are not very fast.
Nightmares - the Ifrit is faster, has more initiative, a shield, and immunity to fire, but it has less health. The Nightmare has excellent HP. And terror is also very useful.
Black Dragon - well, I think it's obvious. It's a killer... and that's all.
Death:
Dogs/Ghosts - Cerberus, retaliatory strike, three heads... Well, 24 health. The ghost has 15 health, but it has speed, initiative, aging, and incorporeality. I usually choose Cerberus.
Vampires/Offspring - I usually choose the poisonous ones, as they are the only ranged attackers. Vampires (I often play on large maps) will be available with necromancy.
Bone Dragons - 275 HP, skeletal, and also have an aura of fear (a very useful ability). They are better than devils.
Order:
Mages/Golems - they have very little health, but they can hit hard with their fists. Golems are too slow. It depends on the situation.
Djinn - definitely. The Naga is too "fast." Ice Bolt and Illusion are much better than 90 HP and retaliatory strike.
Titan - usually, this is the best choice. It's a good ranged attacker, and since Order has accuracy, it's even better.
Life:
Pikeman - I used to choose the Ballista, but because of its extremely low movement speed, I stopped using it on the map. They can be transported to the siege of castles (of course, with caravans), but that's all. The Pikeman's ranged attack often saves the day (mostly the Pikeman himself) and helps.
Monk - a ranged attacker. But lately, I've had doubts. If I find a second castle, I definitely build Crusaders.
Champion - they are numerous, cheap, have a cavalry bonus, and, most importantly, the first strike. They almost always win the battle without losses.
СМЕРТЬ ПОПСЕ!:smile10: