Oh, it's been so long since my last posts. Time for an update... :D
Anyway, let's start in order..
Life
Level 2. Always built ballistae when playing offline. Always! And no pikemen, despite their speed advantage :rolleyes: The ballista's shot without any penalties outweighed the pikemen's ranged attack.
Level 3. In my younger years, I built monks. Also always! :D Recently, crusaders rule! :D
Level 4. A dilemma. Usually, angels were built. But after trying to play with champions once, I realized it's not that simple, since the iron men win by numbers. No joke... 4 per week!!! And if you upgrade the lord.... Plus, they are surprisingly cheap for their level...
Death
Level 2. A dilemma. Cerberi are three-headed, of course, but not very well protected... Ghosts... The necromancer's ability to constantly replenish their numbers, plus incorporeality and aging. In short, it depends, but more often it's ghosts :rolleyes:
Level 3. A dilemma. Vamps... No need to talk about their strength :smile54: , but in large numbers, those creatures cause such poisoning (hm.. pun :smile26: ), it's just terrifying... and the damage is decent, plus they're the only shooter! :smile02:
Level 4. A dilemma. This is where it's even harder to choose (at least for me). Little dragons are protected in ranged combat, casting fear upon attack + the ability to strike first against most units :D. Devils... terrifying ability :D plus summoning demons. Once, demons decided the outcome of a finale in my favor during an online game. In short, I look at the number of available and existing resources. That's the only way...
Order
What I like about it is its flexibility.
I follow a simple idea here. I very rarely create a purely magical army... just as I rarely create a purely combat one (casting is always useful ;) ). Therefore, if I have mages at level two, then only nagas at level three. If I have golems at level two, then only djinn at level three. The second option is preferable, but it's not a panacea.
At level four, only Titans and only them. Always! :D Not building the most powerful shooter in the game is, IMHO, a sin! :D :D :D Plus, there's no penalty in melee combat.
Chaos
Level 2. Never liked minotaurs....
Level 3. I used to always take nightmares. Recently, only efreets and nothing else. Flyers plus a fire shield against a single cast of terror. IMHO, the former is better.
Level 4. A dilemma. Maybe even tougher than between devils and bone dragons. Black dragons are cool, no doubt.. But where do you get that much money :D Hydras.. multiple attacks without retaliation are sometimes more useful.
Nature
Level 2. Only elves. Always. I just can't do without shooters :)
Level 3. Only griffins. Also always :) Unicorns are too fragile... Infinite retaliation is usually more important to me than blinding...
Level 4. A dilemma. Dragons in large numbers work wonders (especially in Equilibrant). Phoenixes are strong and reincarnate. Hard to choose.
But at the portal, I usually always hire fire elementals. I have a liking for them :D
Stronghold
Level 2. Only harpies (especially with Equilibrant, since the Stronghold became cheaper), because nomads are just berserkers who switched to horses. They die like flies.
Level 3. Cyclopes. No comments. ;)
Level 4. A dilemma. Behemoths chop things up so badly it's not even funny. In terms of damage dealt, they are second only to BD and MD, but they are slow. Birds fly and hit with lightning, but they're flimsy. The choice is difficult, but the monsters are still preferable. :rolleyes:
In the end, it turns out that Death has the toughest choice of all :smile26:
That's the way it is!
You described my point of view exactly and completely))))
Only I take nightmares and unicorns, and for Stronghold, I always take the birds.
And what was the reason for the switch from monks to crusaders?)