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What is your opinion about Heroes IV?

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Mathematics doesn't recognize authority; it only acknowledges the rigor of reasoning and transformations, which is why it doesn't always get along with models.
We'll find a common ground; I understand a little bit about mathematics too, sort of.
You're talking about the standard one? Maybe it's true for the limited map space used by hardcore online players, but even for the standard maps, I doubt it.
I would argue about the narrowness of this space, but I won't. I'm not considering single-player games because I believe that balance isn't necessarily an essential attribute in single-player. And as you correctly wrote, the standard maps are weak.
This creates the illusion of a huge number of options, but it's only an illusion because, in reality, the choice for each unit will not be very large.
Let's keep the flies separate from the cutlets. Of course, I wasn't talking about the options for conducting a battle during the battle itself, but about the possible options for conducting a battle that are taken into account when building these seven units. Naturally, if a mage has 30 spells in his spellbook, that doesn't mean he has 30 different behaviors.

In short, if I'm playing against Chaos, I can get a lot of different options, not in terms of troops, but in terms of combat behavior models. Whereas in Heroes 5, there aren't as many models.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

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