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Neo, you outlined the main points that provide a significant basis for victory. But how to achieve them? How to outpace the enemy in development, how to properly manage multiple heroes, how to effectively use the strengths of the race, how to level up for a particular game? And so on. I would say that more specifics should be added to your presentation :) But this is a huge amount of information and a wealth of invaluable gaming experience, it is impossible to list everything in one post.
You need to anticipate the opponent's thoughts. And some of the questions you asked here have already been discussed in some topics on the forum.
You can outpace the enemy in development if you first download HeroesSkaner - that's one thing. You need to have a higher education at an early level, a bonus to experience, +2 to the hero's main characteristics for every second level in Higher Education. You need to move the hero quickly across land by having Skilled Logistics - Pathfinding - Path of War. And if there is also a sea, then Navigation. Pick up the Boots of Traveling, if they are on the map, although you can also buy them in the artifact shop (it depends on the race). Along the way, defeat any neutral units that you can handle. It is better to advance to the opponent on the second week, if you can overcome the barrier of a garrison, units, etc. And if there is an opportunity to do this on the first week, then do it without delay and win.
Now about the features of the races:
Knights: The main ability is based on counterattack.
This leads to the following conclusion about their development:
Perfect Counterattack - Prayer - Vigil - Experienced Commander
Skilled Defense - Resilience - Solid Defense - Reflection
Skilled Attack - Battle Frenzy - Retribution - Haste
Higher Education - Scholar - Mana Attraction - Mentorship
Skilled Logistics - Pathfinding - Path of War - Navigation
Skilled Siege - Ballista - Rapid Ballista - First Aid Tent (Vitya has a bonus in this, so it is better to pump up shooting and fire arrows in attack)
Permanent Luck - Soldier's Luck - Luck of the Road - Magic Resistance
Instead of higher education, it is better to take Light Magic if the opponent has dark magic.
Demon Lord: The main ability is based on opening portals.
Especially relevant to this ability are Nimue and Urgash's Call.
Absolute Portal Opening - Mark of the Cursed - Soul Eater - Hellfire
Skilled Logistics - Pathfinding - Fast Portal Opening - Teleport
Skilled Attack - Battle Frenzy - Fire Arrows - Devilish Strike
Skilled Dark Magic - Master of Pain - Weakening Strike - Cursed Ground
You can already take the ability Urgash's Call after the above.
Permanent Luck - Soldier's Luck - Wide Gates of Hell - Magic Resistance
Skilled Leadership - Diplomacy - Gate Keeper - Empathy
Higher Education - Scholar - Keeper of Secrets - Unraveling Secrets
Instead of higher education, you can take Chaos Magic - Master of Fire - Blazing Flames - Mana Burst, depending on your preference.
Barbarian-Orc: The main ability is Blood Rage.
Orcs are famous for their ferocity in battle, and the Pure Rage ability is essential.
Absolute Blood Rage - Memory of Our Blood - Strength Against Magic - Reinforcements
Skilled Leadership - Troop Gathering - Battle Frenzy - Inspiration
Skilled Attack - Battle Frenzy - Stunning Strike - Devilish Strike
Skilled Siege - Catapult - Goblin Aid - Sulfur Rain
The Pure Rage ability can already be taken with the above skills.
Skilled Logistics - Pathfinding - Path of War - Plunder
Permanent Luck - Soldier's Luck - Deadly Misfortune - Magic Resistance
And also magic suppression, it depends on which race you are playing against, if against Necromancers, then suppress dark magic and everything else related to it, if against mages, suppress Summoning Magic, if against Dark Elves, then you need to suppress Chaos Magic.
Necromancer: main ability: the basics of necromancy
Here, the ability Scream of Horror is definitely useful against all living things, and if you also use it with the hero Deirdre, who has a better Banshee Scream effect than other necromancers, then expect the worst if she is your enemy.
Perfect Necromancy - Eternal Slavery - Banshee Scream - Spiritual Bond
Higher Education - Scholar - Keeper of Secrets - Master of the Dead
Skilled Dark Magic - Master of Curses - Master of Pain - Dark Restoration
Skilled Summoning Magic - Master of Spells - Master of Life - Banishment
You can already take Scream of Horror
Skilled Logistics - Pathfinding - Path of War - Death's Grasp
Skilled Spellcasting - Mana Restoration - Secret Knowledge - Counterspell
Permanent Luck - Deadly Misfortune - Soldier's Luck - Magic Resistance
Ranger - Light Elf: Avenger (Novice) - Sworn Enemy
Here, the True Luck ability is necessary, and if you also have the hero Anwen, the attacks will be devastating.
Ruthless Avenger - Deadly Shot - Enchanted Arrow - Arrow Storm
Skilled Logistics - Pathfinding - Silent Hunter - Native Lands
Permanent Luck - Soldier's Luck - Luck of the Road - Elven Luck
Skilled Light Magic - Righteous Fury - Storm Wind - Secrets of Light
After the above, you can already take the True Luck ability
Skilled Siege - Ballista - Rapid Ballista - Enchanted Ballista
Higher Education - Unraveling Secrets - Forest Cunning - Mana Attraction
Skilled Attack - Shooting - Fire Arrows - Battle Frenzy
Instead of education, you can take Chaos Magic and, for example, the Master of Cold ability, so that the enchanted ballista and arrow storm are more effective.
Rune Priest - Dwarf: the basics of rune knowledge
The Absolute Protection ability is essential.
Absolute Rune Knowledge - Greatest Rune - Renewed Rune - Completed Rune
Skilled Defense - Resilience - Defensive Hird - Readiness
Skilled Summoning Magic - Exorcism - Master of Earth - Rune Shield
Skilled Chaos Magic - Master of Fire - Pyrokinesis - Magic Drain
After the above, you can take the Absolute Protection skill.
Skilled Attack - Tactics - Attacking Hird - Retribution
Skilled Leadership - Rune Harmony - Diplomacy - Empathy
Higher Education - Scholar - Keeper of Secrets
Instead of education, it is better to take Skilled Logistics with Pathfinding, Path of War, and Surprise Attack, then you will not be able to pump up Empathy.
The Dwarves have the best rune player online on the Ingvar maps.
P.S. I'm too lazy to finish the rest, I'll add it later, even though only 2 races are left