Yeah, I think so too. It would be really great if the Orcish archers were available to Wingael from the beginning, because he's a great hero, but at the beginning there are no archers, and without them it's tough...
And what if the Gnome had this build:
-Chaos
-Light - Gift, Blessing
-Magic/Education
-Defense (until readiness)
-Luck - Soldier's Luck - Magic Resistance -> Gnome Luck
And we blast with magic and remove debuffs if needed, Chaos and Light are constantly found in the guild. Luck, so that there are fewer failed attacks (Banshee's Cry). Defense is essential for Gnomes. Well, and either Magic or Education, I don't know which is better. In my opinion, it's not a bad anti-Necromancer build? :) True, my favorite Logistics doesn't fit :(
With the proposed build, the Gnome is already losing.
Firstly, pumping two magic skills for the Gnome is, in my opinion, nonsense.
Secondly, judging by everything, you are going to fight somewhere in the third month - by that time, Chaos is no longer effective, and even more so for the Gnome with his magic, no matter how many artifacts you put on for + Spell Power. Therefore, Light and only Light, and Eternal Light - must have.
Thirdly, forget about Magic, Education is possible, but I would take Leadership.
Fourthly, he won't come to you for a long time because capturing the second Castle doubles the growth rate. And the longer you delay, the worse it will be for you. Therefore, take Logistics and come yourself
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS