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Hive of Races

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#152
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nomadic race
castle: Nomadic Halls
motto: only movement brings victory! (c) Genghis Khan

creatures:
1st level:
light infantry - weak, unprotected soldiers, but very devoted, and therefore perform well in attack. Armed with 2 sabers
upgrade:
spies - can spy in the enemy camp, reporting the hero's strength, his army, and skills!
2nd level:
desert wolves - were tamed by nomads and became their servants.
hyenas - can summon their brethren for help, but are very cowardly (if there is no one else in the army besides them, they tuck their tails and run away)
3rd level
knife throwers - good archers...
upgrade:
dagger masters - shoots 2 times, poisoning the enemy with scorpiok venom...
4th level
nomads - light cavalry of this race. Very high speed, cavalry bonus, weak defense.
upgrade:
barbarians - skilled riders. They strike without resistance
5th level
tours - very ferocious warriors. Despite their loyal devotion to their masters, they cannot be ridden. With a successful attack, they ignore the enemy's defense!
frenzied tours - berserker properties. They inspire fear even in the bravest enemy warrior. In this case, they deal double damage without resistance, and the enemy skips 1 turn.
6th level
rukh birds - excellent warriors, very strong. They peck out the victim's eyes, casting "blindness".
thunder birds - can stun the enemy with a powerful lightning bolt (75% of the damage dealt by the bird)
7th level
monsters - the most powerful attack. They reduce the enemy's defense by 35%
terrible monsters:smile25: - the embodiment of strength in its best form. Reduces the target's defense by 75%.

buildings:
Infantry barracks, spy shelters
Wolf dens, hyena pits
Training grounds, shooting ranges
Nomad yurts, barbarian yurts
Grates, cages
Cliffs, thunder cliffs
Bluff, terrible bluff

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