Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.
Well, those types of machines probably won't be needed, but they're perfect for knights. And you only need to teleport one unit – paladins, and there will be more than enough of them for the enemies))) Griffons and archangels/seraphim can provide support, but probably mostly archangels.
Teleportation, in my opinion, becomes a great thing if there's a sudden attack, but teleporting just like that is sometimes equivalent to suicide, because the unit is exposed to attack. Those demons will likely tear the paladins apart. And in general, if we have light and mass evasion, some heroes will have a very hard time. Although someone (like a warlock) won't suffer much. I would prefer to use griffons for an aerial strike, because it's very cramped behind the castle walls, and sometimes you can even predict where a particular stack will stand.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.