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Current analysis of offline tournaments.

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VDV_forever;170355
I will present my point of view in this thread next week. I have many thoughts on this, but I lack the time to put them all together. However, I will try to express my opinion on this issue objectively and, most importantly, realistically in the near future. The main thing here is not to rush, but to show all the advantages, disadvantages, and problems that will arise when implementing virtual currency on our platform.
All of this needs to be carefully considered to make the project unique and promising.

I suggest that all interested people take a one-week break. During this week, prepare, familiarize yourself with all previously proposed ideas, read the GRAILS thread, think about the system as a whole, and create drafts in the form of a concept for introducing a currency unit, at least in general terms. And in a week, we will meet and have a more detailed and balanced constructive dialogue, which may result in something more than just an idea. In any case, we will be speaking the same language.

Sincerely, VDV_forever

You know, I "tested" your project myself, and therefore I can say that the right direction was chosen back then. It's a pity that everything stalled.
And because your brainchild was not implemented, there is a slight decline. That is, in the tournament system (in its current form), there is a lack of what I call "logic," i.e., in essence, there is no system as such. That is why we have what we have... We don't need something "unique" - let it be ordinary, but "systematic" and "stable"...
Moreover, I will say that, in my opinion, there will be few Grails; a ranking ladder is also needed - unfortunately, there is no way around it...
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.