Agreed. Also, by the way, it would be possible to award grails for hosting, organizing, and refereeing tournaments. The workload on a tournament host is no less than that on a player in the top three winners.
I agree with this point, but in that case, won't there be a flood of tournaments of not very high quality?
A bit more on the topic of grails... I propose undertaking a labor-intensive task. Let's compile a mega table of HeroesWorld players, indicating which parts of the game they can generally play (for example, me - 1 offline/online, 3 offline and online, 5 offline/now I can also play online... and so on, i.e., if I participate in 4 offline, I'd get a bonus, something like that... well, in general, something along those lines...)... what to do with this next?? Next, award bonus grails (or rating) for the part a person plays for the first time, thereby stimulating the study of other parts!!!
(although this will not be easy)
Best regards..
