Skip to content

Current analysis of offline tournaments.

User Avatar
#41
Auto-translated
Agreed. Also, by the way, it would be possible to award grails for hosting, organizing, and refereeing tournaments. The workload on a tournament host is no less than that on a player in the top three winners.
Also, as far as I remember, grails are given for all sorts of forum work..., etc... =)))
I agree with this point, but in that case, won't there be a flood of tournaments of not very high quality?
This could be countered, so to speak... namely, by appointing a main person in charge of Heroes (be it an official or not)... and if a non-official tournament organizer wants to create a tournament, they would first have to contact the person in charge of that particular version to get approval to run it... (although this would significantly increase the workload for such people... but if they are not opposed, the idea could be implemented)...
A bit more on the topic of grails... I propose undertaking a labor-intensive task. Let's compile a mega table of HeroesWorld players, indicating which parts of the game they can generally play (for example, me - 1 offline/online, 3 offline and online, 5 offline/now I can also play online... and so on, i.e., if I participate in 4 offline, I'd get a bonus, something like that... well, in general, something along those lines...)... what to do with this next?? Next, award bonus grails (or rating) for the part a person plays for the first time, thereby stimulating the study of other parts!!!
(although this will not be easy)
Best regards..
играю на уровне AI !!:smile32: ;)