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#505
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Pit - for the sake of LM (blue, Dungeon, Shakti) def. Javdet (red, Swamp, Bron, Kairi), 2sm4d(3), 136. We took it after a restart - the opponent on the first day, I on the third, after trying to attack on the second day and reaching 49 monks - there were 43 of them... I decided to play carefully and seriously, trying to avoid stupid mistakes and not fall asleep at the computer... In the first week, I broke through to the secondary town - Tower, lost many troglodytes - along the way there were fairies, magogs, and dragon snakes (about 40). Shakti successfully received secondary skills - they gave him logistics and earth magic. I saw a +4 shield behind a phalanx of spearmen and a conservatory. The starting earth was poor, and I didn't find much money on the Tower's earth either. I built levels 1-6 without minotaurs in the castle, and +1000 gold in the Tower. On day 121, I brought the army to take the shield, possibly to capture the conservatory (if it were minimal), and to break through to a new territory - the Swamp. The conservatory turned out to be guarded by 2 angels - I decided to wait. I move to the Swamp - the road immediately leads further, to the grass, where I captured the Rampart. I saw a +5 ogre club. In the capital, I built minotaurs. On day 131, Shakti (5, 10, 2, (20)) with advanced earth magic and slow - I bought a spellbook in the Rampart - receives reinforcements from the castle and takes the conservatory, then runs for the club. On day 134, the artifact is ours, we rush to the capital. I see the opponent's hero - he descended underground through a passage on the path for Shakti from the capital. Shakti had no army - it was only approaching in a chain on the next turn - just in case, I went out with one improved eye one cell away from the castle. The opponent went to the observatory, and the best part of his army - 3 angels and 8 wyverns - stood in such a way that Shakti could reach them on the next turn through a complex maneuver, during which a horde of storm elementals was killed, a +3 amulet of magic power was obtained, and a tree with 6 wyverns was taken. One angel was killed in the battle, the rest withdrew from the battle, paying a ransom. With the money earned, in the last seconds of the turn, I urgently hire a garrison in the castle - 3 manticores and 12 medusas, so that the opponent would not take it without a fight - his army is somewhere nearby, and there are 2 weak heroes on my land, which Shakti did not have time to reach. On day 136, the opponent transfers the entire army (3 hydras, 18 basilisks, 20 lizards, and 24 gnolls - the angels and wyverns are somewhere behind, fortunately) to Aislinn, and she attacks the capital. She could not use 4th-level spells, and there was no other magic - she died, losing all her army and killing 3 manticores. After that, the opponent surrendered. Thank you for the game.

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