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#16
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yasnikov;168811
yasnikov (yellow, warlock, barbarian) vs PReDS (green, warlock, ?) Teleport 1-1-7, draw.
In the first game, I played carelessly, lost on the air nodes during the passage, then tried to attack the blue Castle without magic and got thrashed, barely managed to place dragons on 127 (apparently a new personal record), but yellow prolonged the game and on the 3rd week, broke through the teleport behind a group of paladins, took the compass and artifacts +3 attack +1 defense there, leveled up the barbarian, and there was a chance to catch the opponent's main hero with 7 greens on 141 (he was the host, and the chain was not visible). Everything depended on the opponent's move on 141, but a buggy save:(
In the second game, I immediately ended up in a place where the sun doesn't shine, in the only available chest on 111, there was an artifact with -2 morale, gargoyles are not worth it, therefore, nothing can be built on 111, and there will be no time to set up a market for trading. Here I played very carefully. By 117, having received 2 more artifacts for luck in the chests, I broke through to the center, defeating the vampires, captured 2 sulfur mines, on the last step, I defeated the golems guarding the nearby ore, killed many wolves on the way to the blue mercury mine (peasants are a formidable weapon:)), and started collecting chests there, placed a Castle in the barbarian village, put a sorceress in the boat, preparing to visit the yellow island. So, it wasn't that bad, considering the yellow player didn't have dragons. But the game would definitely have dragged on, so I offered a draw.
P.S. I did stumble once, attacking the gem mine guard with the banner of misfortune on the hero - thanks for the auto-attack.
Thanks for the games.

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