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Reports for the spring online tournament.

#14
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yasnikov (yellow, warlock, barbarian) vs PReDS (green, warlock, ?) Teleports 1-1-7 draw.

We started this match almost 2 weeks ago. We didn't finish, and then the save was lost. So we started over.

The start seemed decent. Gargoyles were already there. All chests contained gold, though not the maximum amount. Then I hit a streak of bad luck with heroes. The second warlock arrived without gargoyles (the first one had 2). Then a sorceress, then a barbarian with 3 orcs. The main hero is here, but the army isn't great and morale is terrible. The fifth hero to arrive was a knight with three archers. Just in case, I took them and bought some centaurs and a couple of gargoyles, but there was no money left for construction on the first day.

The neutrals didn't seem to be the strongest—zombies, archers, orcs, centaurs. But due to frequent anti-morale, I lost all the main hero's gargoyles by the third day. I started blocking the shooters with fairies, but they also ran out quickly. Then the centaurs and halflings from the stash slowly started to dwindle. In short, by 1-1-6, I had about 12 halflings, 6 centaurs, 2 orcs, 13 goblins, and 3 medusas from the stash. Up to 20 Greater Ogres are standing at the pass. I didn't dare attack them with such an army. I decided to bring over the dwarves from the stash, and meanwhile capture a neutral town (necropolis). As a result, on 1-1-7, the main hero with stats 4221 and an army of 2 orcs, 3 medusas, and 20 dwarves attacks the ogres, who turned out to be 16. The result was a rout and a retreat with two dwarves (about 5 or 6 ogres remained).
There wasn't enough money for dragons, even considering trades (plus, I had to buy back the retreated main hero). After negotiations with the opponent, it turned out things weren't great for him either—three chests gave artifacts instead of gold, and he probably had some other problems (he'll tell you himself). Therefore, assessing the odds, we decided to agree to a draw.
PS. Cyclopes were guarding the teleport!!! This is the first time I've seen such a gift. Usually, I get Black Dragons and Crystal Dragons (not to be confused with Bone Dragons). But, damn, I don't know how to capitalize on an advantage; I constantly lose momentum in the 2nd or 3rd week. If the map had been S or at least M, I might have fought for the win. As it is, I agree to the draw.
PPS. In the first game, we played much longer, but the result was also close to a draw (IMHO), though I can't speak for my opponent. So, in my opinion, everything is fair.

Added after 27 minutes
yasnikov (blue, knight, knight) vs Qwerty (purple, necro, knight) Slug Fest 1-1-6. Draw

Qwerty offered to let me choose my race (except sorceress). I had never played this map, so I didn't know the tactics. But for some reason (irrationally), I liked crusaders. So I chose the knight. The result was a classic confrontation—knight vs necro.
Again, not knowing the tactical specifics, but confident that good must triumph over evil, I just charged forward toward the opponent's castle. He seemingly didn't expect such audacity and attacked one day's journey from his castle. As a result of a short battle, the necro was defeated (retreated with 2 vampires), and the noble knight with (approximately) 15 pikemen and 3 swordsmen charged to capture the castle.
Guarding the castle were (again, approximately) 13 zombies and 3 archers. This is where I made my main mistake—noticing a half-broken wall, I moved my pikemen into the moat in front of it. That's when the towers wiped me out (surprisingly, 3 towers were built, while I expected only one). In the end, before the last turn, I had a couple of pikemen and swordsmen left, while the opponent had all his zombies. Then came my second mistake. Opponent's turn, I have two stacks. Fully convinced that I would still have a chance to retreat after the opponent's turn, I continued to play. As a result, the zombies killed the pikemen, and the towers shot down the swordsmen. I couldn't even retreat.
Total, on 1-1-6 we have: I am locked in the castle by a wizard (I have 8 rangers, 4 pikemen, about 50 peasants, a wizard with a full army), the opponent has roughly the same, except he is locked in with a sorceress. We decided to settle for a draw. I don't know if our actions were legitimate? If not, well, at least we enjoyed the game.
PS. It turned out much more interesting and dynamic than Teleports, which I had played until now. I recommend everyone try this map.

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