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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Wicy just called, and he says he might be able to create something similar for Soda...
If our esteemed Wic finds the time and desire to create something similar for Platinum, we would be very grateful to him. As for the obelisks, hill forts, and cartographers, I think that's also a very useful thing, because instead of them, the generator will place more useful items. After all, as far as I know, for each zone there is a certain set of different objects, each of which has its own value. The total value of the zone consists of the sum of the values of all objects in it. Therefore, if there are no useless obelisks, cartographers, and other nonsense, the generator will place other objects instead of them to fully populate the zone. This minimizes the imbalance that is inherent in these templates. Otherwise, the generator will stuff one zone with obelisks, and another with a devil's lair. And where is the fairness? :smile35: And the slow roads just annoy me :mad:
To disable slow roads, you need to change some bytes in the executable file (heroes3.exe for Soda and h3te.exe for TE)...
So, can this only be done by hacking the executable file? And is there no way to do this using a file that is placed in the "data" folder? Because few people will be able to (even if they can, they simply won't want to) crack the executable file.