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What is your favorite Tier 2 monster from Heroes of Might and Magic V?

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Alucard;155621
Well, I'll take the initiative then, who's left?
Ballerinas: In principle, they're a decent unit, although I don't really like them; I'll explain why. They're not very useful. In the early game, everything depends on the Dryads, and the Ballerinas can only be used to distract enemy monsters and sometimes finish them off. As for the upgrades, the old upgrade is mediocre. The fact that it attacks all enemies is good, but it's weak, and it also has retaliation. The problem is that the more enemies they attack, the more enemies will eventually focus on them, and you'll end up having to protect them and only attack units that don't have retaliation, because they're too weak. However, I like the new upgrade; you can throw these guys into the front lines without worrying too much. In fact, they control all the critical points on par with the Unicorn, but the problem is the same: they're very fragile.

Zombies, they're zombies, nothing special. They're just meat that allows the Necromancer to last longer in battle. In the early game, I take the first upgrade, and towards the end, the second.
As for the dancers, I'll say that you're not playing the Stronghold faction very well, and neither am I, but once they get into the thick of things and attack, it will be scary for them to face the consequences, let alone attack. As for the new upgrade, I'll say that they're hard to kill and, once they start moving, they'll cause a lot of trouble, even just by blocking someone (Cavalry, Paladins), especially if you're playing as Ghilraen, then it will be very difficult to take them out.

As for the zombies, I don't buy all of them at the beginning, but I buy the new upgrade towards the end. At first, you don't pay much attention to them, but then you look at them. Who's left in the army? The big guys! I'm going to kill them all! Of course, they're a useful unit for the Necromancer.
Вступление в клан"Lost Heroеs"