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1. Hero encounters most often take place in the field.
2. If the Warlock does manage to reach the enemy Castle, and the enemy locks themselves inside, and the Warlock is unsure whether he can take the Castle, then an economic blockade is simply applied – mines and dwellings are seized until the enemy ventures out into the field.
3. If it comes to a siege, then one archer with damage divided by 4 (penalties for distance and walls) will not solve the problem, as he will simply be defeated or blocked. Magic is what decides.
If it's Chaos, then keep hammering the enemy until they realize it's better to go outside the gates.
If it's Summoning, then Earthquake, Crystal to destroy towers, Wall of Swords to block archers. A Phoenix that bursts inside and tears everyone apart. (By the way, I've used a trick with the Phoenix and Surprise Attack. You can't teleport it behind the walls without Light, but you can teleport it from behind the wall. That is, the Phoenix attacks, the hero moves, teleports the Phoenix from behind the wall, it moves along the turn order and flies in again and attacks). A huge number of Fire Elementals, etc.
And then there's Darkness – Berserkers, Subjugation. The enemy will have to come out, because as long as there is even 1 unit in our army, the Warlock is very dangerous with his spells.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...