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Ideas for increasing the popularity of Heroes of Might and Magic.
By the way, you say it's similar to HP... But to me, the HP system resembles a bunch of games, including the Total War series, as well as the game TUPOTANKI, which we used to play a lot as kids. I'll explain the concept: each person draws their own country and capital in some location. The country is divided into pieces. Then battles are played on a double-sheet of lined paper (grid is cheating), on each map, and if a person wins, a letter or symbol of the country is written in the corner; if the territory is recaptured, another one is written next to it, belonging to a different owner. And so on until someone's capital is captured. You can move to adjacent areas, and some gave bonuses in the form of extra tanks. So, this portal idea isn't that new, and it's not such a monopolist; the problem is something else: the activity in our tournaments isn't as high as on HP. And if we're going to keep score like that, what criteria will we use, i.e., how will we play? Do we have separate tournaments, and we fight for territories based on their results, or do we have additional clan wars?