What's the point of that? At least quote the original text.
I'm referring to this:
It's not a good idea to attack powerful spellcasters with weak troops. You can defeat Druids if you have a Ring of Protection from Lightning (which you can often find) and decent resistance. For example, take a couple of Veteran Horned Beasts with you into battle; then the risk won't be so great, and even then, it's only necessary in certain situations (to pass through, for an important artifact).
They'll just start shooting, and they won't stop casting spells, although losses will indeed be reduced. I just wanted to talk about the mechanics of how neutral creatures behave against resistance.
Yes, of course, spellcasters don't always use magic. It's not that they "know" it, but there's a certain resistance threshold at which they'll stop casting and start shooting. I don't remember the exact number offhand, but it's something around 40-50%.
No. I specifically tested it in version 2.1, and I don't think the mechanics have changed. With 50 or 75 resistance (I don't remember which option I tried), I attacked Druids with Battle Unicorns, giving them a huge mana reserve. They didn't stop casting. But no spells were deflected until they killed all the Unicorns. They cast spells and shot. Logically, it turns out that the computer is cheating with spell deflection. But the Pit Fiends cast spells because they couldn't attack at range. But in the case of deflection, they cast the cheapest spell. However, when I approached them within melee range, they did the same as the Druids – they cast spells and then attacked in melee.
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...