After entrusting the development of the third add-on for Warhammer 40,000: Dawn of War to Iron Lore, Relic itself began working on a full-fledged sequel in September 2006.
The “heart” of Dawn of War 2 is the Essence Engine 2.0, the first version of which formed the basis for Company of Heroes. It actively uses DirectX 10 and Havok physics. The game will become much more spectacular: soldiers will learn new finishing moves (with blood and pieces of armor flying everywhere), and any object on the battlefield can be destroyed.
However, the “facelift” is not the developers’ main achievement. Some elements of the sequel were taken from Company of Heroes. For example, soldiers can occupy buildings, independently find cover, and use jetpacks. In addition, Dawn of War 2 is much more intimate in scale than the original. The player controls no more than six squads (do not expect air and naval units), moving from one episode of the Campaign to another, so subordinates will no longer be nameless cannon fodder. After completing a mission, we will be able to improve their armor and weapons or distribute unique artifacts.
Interestingly, the army’s equipment affects not only the combat qualities of the soldiers but also… the lines of enemy units. For example, seeing a Thunder Hammer in the hands of a Space Marine commander, the Orc boss will definitely say something like: “Oh-oh-oh, a good hammer! But mine is bigger!”.
The player, fighting on the side of the Space Marines, chooses the next mission on board a spaceship. Missions are marked in blue, green, and red, depending on their difficulty. In addition to the loyal servants of the Emperor, the Orcs will definitely appear in Dawn of War 2. Both Space Marines and Orcs will be able to play through “single-player” Campaigns in co-op mode. Details about the other factions will be revealed later.
The release of Dawn of War 2 is scheduled for 2009.
Where do we end up when we save the world?