Skip to content

"Random" vs. "Fixed"

User Avatar
#38
Auto-translated
StickyFingaz;165070
Here's how it's simple. In reports, you won't have to write - the respawn was poor... the opponent had more utopias/factories/hives/etc. than I did... guarding the artifact prevented me from reaching the grove... etc.
With fixed maps, the game doesn't depend on the map, but on the player themselves.
I completely agree with you, but it seems the problem is that it's difficult to find ready-made fixed maps, and the variety isn't great...
P.S. It would be great if someone shared or helped find maps, and over time, the archive would be filled with playable maps... (by the way, the one who chooses the second castle, when playing as "Dungeon" - chooses the map to play on :)
I'm not suggesting creating a separate branch - but simply including a "new direction" in the season and in the ranking: PLAYING ON FIXED MAPS... the rules are almost the same, but there are fewer points (as my colleague already said).

Statistics

Welcome our newest member: artem

Users Online 0 users 1703 guests

The tavern is quiet... be the first to arrive!