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Here's how it's simple. In reports, you won't have to write - the respawn was poor... the opponent had more utopias/factories/hives/etc. than I did... guarding the artifact prevented me from reaching the grove... etc.
With fixed maps, the game doesn't depend on the map, but on the player themselves.
P.S. It would be great if someone shared or helped find maps, and over time, the archive would be filled with playable maps... (by the way, the one who chooses the second castle, when playing as "Dungeon" - chooses the map to play on :)
I'm not suggesting creating a separate branch - but simply including a "new direction" in the season and in the ranking: PLAYING ON FIXED MAPS... the rules are almost the same, but there are fewer points (as my colleague already said).