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Maybe we should all be a little more relaxed and positive? :). In principle, we all want the same thing – to improve the game for ourselves.
Generally, playing on fixed maps simplifies many things. Let's take a look at the rules for online games. They are for random maps. Now imagine that we are playing on a fixed map. Point No. 4 becomes irrelevant. The game is played without restarts! Imagine how much time this will save us:rolleyes:. Point No. 5 – disappears completely! On a fixed map, you can remove everything described there.
That’s how simple it is. In reports, you won’t have to write – the respawn was poor… my opponent had more Dragon Utopia/conserves/hives/blah blah blah than me… guarding the artifact prevented me from reaching the tree… blah blah blah...
On fixed maps, the game doesn’t depend on the map but on the player themselves.