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I request that the judge, vbn, review these save files and determine whether there was a violation by the player using Necropolis.
I apologize for the interruption, but this is not a simple issue and is not covered by the current rules. In this case, it is most likely a bug in the map generator, which Wicc has mentioned several times. Specifically, there are two paths that are significantly far apart, and only one guard. More precisely, the map generator placed a rock (or simply shifted it slightly away from the main mountain range) in the middle of one path, which can be bypassed on both sides, resulting in only one guard. On the one hand, the blue player allegedly violated the rules by not clearing the shifted guard. On the other hand, it can be argued that it is not the guard that is shifted, but the terrain itself, which is not covered by the current rules (at least not yet). Therefore, even if the blue player saw the golems, it is difficult to understand (or rather, impossible in this case) whether, for example, the red player did not clear this path earlier. In general, while we wait for the judge's verdict, I would like experts to share their opinions so that we can make some amendments to the rules in case of similar map generator bugs.