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Divine Retribution seems scary, huh? When a hero with a spell power below 10 can deal over 1000 damage, is that concerning? In the endgame, significant losses are always inevitable. The damage from Retribution is calculated based on the number of kills the enemy stack has achieved, and considering the number of creatures the Necropolis has, as well as its spellcasting abilities, Retribution can only be described as overpowered... And if we consider the Necropolis as a "light" mage, then, most likely, the first few turns will be spent casting mass spells, followed by other spells, including Retribution.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.