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A real-life example.
I was playing with a friend, I was Orc, and he was Necromancer. The map had only 2 native towns each, and the game went into the late game... I, as the Orc, had Chain Lightning and an Amulet of Mastery + Fury in the Education skill, increased by 1.5 + accordingly, 2 castles with buildings that increase Fury (think about it and estimate!!!). The Necromancer's army, in terms of strength and numbers, was not impressive. There were Summoning, Darkness, Sorcery, Education... and Luck, I think. In the first game in the final, the Orc easily won, without significant losses. Because the Necromancer started summoning Phoenixes, tried to raise the dead, and used Vampirism...
Then we swapped armies. I, leading the Necromancers with Subjugation (Berserk was not available :-( ...), rendered the Orc army useless. Neither the special ability nor the wild stats and Fury levels helped him... nothing!!! There was a moment in the game when, out of forgetfulness, thinking that the retaliation of the Cyclops was already removed, I attacked them with my Dragons. The result: no Cyclops died, and the Dragons lost 8 out of 15...
Conclusion.
Against a Necromancer, you must definitely have anti-darkness (we can survive summoning).
You must definitely have Tactics, a Speed Aura, and Speed Boots - buy, steal, take them away by any means and put them instead of any artifact!!! (so that you can move in one turn).
In the late game, focus on Education.
I was playing with a friend, I was Orc, and he was Necromancer. The map had only 2 native towns each, and the game went into the late game... I, as the Orc, had Chain Lightning and an Amulet of Mastery + Fury in the Education skill, increased by 1.5 + accordingly, 2 castles with buildings that increase Fury (think about it and estimate!!!). The Necromancer's army, in terms of strength and numbers, was not impressive. There were Summoning, Darkness, Sorcery, Education... and Luck, I think. In the first game in the final, the Orc easily won, without significant losses. Because the Necromancer started summoning Phoenixes, tried to raise the dead, and used Vampirism...
Then we swapped armies. I, leading the Necromancers with Subjugation (Berserk was not available :-( ...), rendered the Orc army useless. Neither the special ability nor the wild stats and Fury levels helped him... nothing!!! There was a moment in the game when, out of forgetfulness, thinking that the retaliation of the Cyclops was already removed, I attacked them with my Dragons. The result: no Cyclops died, and the Dragons lost 8 out of 15...
Conclusion.
Against a Necromancer, you must definitely have anti-darkness (we can survive summoning).
You must definitely have Tactics, a Speed Aura, and Speed Boots - buy, steal, take them away by any means and put them instead of any artifact!!! (so that you can move in one turn).
In the late game, focus on Education.