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Oh, you're suggesting some really cool monsters, level 6-7 at the very least. But who will be available in the early levels for each faction?
Here's an idea I had a few months ago for WOG 3.59:
Desert faction - unit: Tumbleweed.
No higher than level 3, infantry, but with very high speed (up to 12).
It attacks the enemy, can paralyze, poison, or entangle it (like a Dryad).
But it's light and quite vulnerable. In an upgraded version, it could gain a retaliatory attack.
Its speed and "talents" could compensate for the lack of archers at the beginning of the game.