Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
But if you have joined units that you don't need, because each stack of Warlocks is worth its weight in gold (you need to distribute the Hunters), then you can eliminate them. Plus, increasing the growth rate, for example, for Dwarves, will cost a sum of money and resources that they desperately need for runes. Inferno generally produces stupid demons (I never build them because of the lack of sulfur) and Nightmares; I sometimes build them if I have a lot of gold. For Haven, having one extra Ent isn't great either, and how much mercury do you need to invest to get an increase of one Phantom Dragon!!! Therefore, reducing the number of units in the Dungeon is very beneficial.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!