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Round 1. "E pluribus unum" - "The Guardians of Illiar"
1. Mizrael (red) – Scorp (blue).
Mizrael (red, Tower, Aine, Crag Hack) def Scorp (Stronghold, Gurnisson, Grindan) 2sm4d(3) 213
The start wasn't great; right under the Castle, on the road, there were monks guarding the University, so I had to go around. But Crag arrived, and there were plenty of resources, so we're playing. Week 1 result: victories with the Stronghold. By the end of week 2, the main hero is only level 6, but there's a path to Scorp, bypassing the Guardians of Illiar. In the underground secondary town of the Necropolis, I placed a smoke screen so that if he goes underground, he won't see anything. In week 3, I took 3 angels from a treasure chest, broke through the Utopian guard – a tier 3 creature, but I didn't use it yet. I see that blue still has the Stronghold, so I decide to go on the offensive (no bears in sight, thankfully, and the early scouting tower revealed his Castle). As a result, Crag's march on day 137 captured two barbarian Castles: Gurnisson's main town and a secondary town. Grindan is bought back with a scout, 8 birds, and a pack of wolves. I systematically take Castles from Scorp; expert air scouting and many watchtowers also help me kill scouts. On day 213, I receive news that Grindan was defeated by the Order of the Enchanters. Crag was in the process of taking the last blue Castle. Thanks for the game.
P.S. I'm uploading the save – the day after the surrender.