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Haven tactics.

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#15
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I finished a game playing as the Dwarf faction.
Honestly, I don't know which is better against the Dwarf: Darkness or Light.
On one hand, let them fight amongst themselves (and they can't use a rune and skip a turn with a unit that could have attacked you) + mass dispel, slow, and weaken.
And it's not a big deal if the defenders have the "armor" effect (remember, their armor cannot be reduced in any way); even a ballista with armor-piercing can't break it. :) And berserkers are immune to mass dispel magic (well, maybe others too); melee units with vampirism can quickly deal with them. :)

On the other hand, mass haste, mass smite, and mass divine shield, and the Dwarf's troops melt before your eyes. :)

And also, teleporting swordsmen to mages or archers, and I really liked the regeneration on level 7.

And the fire resistance perk; it doesn't matter if the Dwarf uses cold or earth magic; at least there's protection against mages and the Dwarf's lava dragons.

The only problem is that sometimes, no matter how hard you try, you can't get the upgrade you want, even after waiting 10 levels. :)

Added 7 minutes later
By the way, if anyone needs it, I can share replays of Heaven versus Dwarves.
In particular, several assaults on his fortress (and the final triple assault).

I'd like to discuss the problems of Heaven versus Dwarves. :)

Added 12 minutes later
In this battle, I relied on mass haste and mass smite or mass divine shield.

Unfortunately, haste wasn't available anywhere.

I had to play without it; it's fine in the field, but it turned out to be difficult during the siege. :)
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