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I still try to upgrade the goblins as early as possible; by the end of the second week, I usually have trappers. Traps sometimes give centaurs the opportunity to make one extra shot before the troops arrive. For example, when we attack armored units. They take a little damage from the shots, and an extra volley certainly won't hurt us. Of course, the trap doesn't always work, but 50 trappers are already capable of stopping enemies more or less frequently.
It's very frustrating that unupgraded centaurs have an initiative of 11, while the other two have 10. Especially when the map shows many archers; it even makes you think about not upgrading them. But the increased health (by 3/4) and other parameters force you to do so.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.